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orionobservations [2025/08/07 04:20] – sylos | orionobservations [2025/08/11 04:39] (current) – sylos |
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06/28/24 | ===2024-06-28=== |
After much discussion on what to do next and where to take the town, the party opts to head towards the [[Strong Bite]] Gnoll clan to deal with the raids on travelers and the town. We gather a few food gifts, namely deer, and head off. After several hours of travel, we come across a sleeping bear. Orion votes to kill the bear in its sleep and bring the corpse as another gift. The party overall decides against it and continues on. | After much discussion on what to do next and where to take the town, the party opts to head towards the [[Strong Bite]] Gnoll clan to deal with the raids on travelers and the town. We gather a few food gifts, namely deer, and head off. After several hours of travel, we come across a sleeping bear. Orion votes to kill the bear in its sleep and bring the corpse as another gift. The party overall decides against it and continues on. |
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We announce the surviving gnoll [[BiteBite]] as the new leader of the Tribe. He renames it to [[True Sons]]. He tells us that [[BigChest Strongbite]] came from the north and conquered the tribes in the area. [[BiteBite]] is from the current den, so he can't provide more information than that. We give [[BiteBite]] the [[Gnoll Tooth Necklace]] and take the rest of the loot. [[BiteBite]] also shows us the food stores, where the party takes the (several) human remains from the stores for proper burial, among them are the bodies of K, C, and B? [[Lawrence]] notices that one of the non-previously mentioned corpses contains a letter stating "a shipment is ready for pickup". [[Orion]] fails identification of the very damaged seal. | We announce the surviving gnoll [[BiteBite]] as the new leader of the Tribe. He renames it to [[True Sons]]. He tells us that [[BigChest Strongbite]] came from the north and conquered the tribes in the area. [[BiteBite]] is from the current den, so he can't provide more information than that. We give [[BiteBite]] the [[Gnoll Tooth Necklace]] and take the rest of the loot. [[BiteBite]] also shows us the food stores, where the party takes the (several) human remains from the stores for proper burial, among them are the bodies of K, C, and B? [[Lawrence]] notices that one of the non-previously mentioned corpses contains a letter stating "a shipment is ready for pickup". [[Orion]] fails identification of the very damaged seal. |
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Sylos Session Stories or Orion's Odd Observations: 2024/07/19 | ===2024-07-19=== |
The 9th of Clarent | ==The 9th of Clarent== |
The Gnolls return after 1 week. We dub them, the [[Laughing Bones]] gnoll tribe. The party asks them several questions, one of them being about any zombie sightings. They state they saw 2 more zombies. ...Stuff Happens.. | The Gnolls return after 1 week. We dub them, the [[Laughing Bones]] gnoll tribe. The party asks them several questions, one of them being about any zombie sightings. They state they saw 2 more zombies. ...Stuff Happens.. |
We prep to set out for the [[Dukedom of Aeria]] controlled by [[Duke Lorenzo]], who has been on a genocidal crusade against of monsters throughout his territory after an ambush(of minotaurs?) killed his husband. However, it is noted that although there is a marked decrease in monster sightings, the number of disappearances has not decreased notably and/or remain high. | |
| We prep to set out for the [[Dukedom of Aeria]] controlled by [[Duke Lorenzo]], who has been on a genocidal crusade against of monsters throughout his territory after an ambush(of minotaurs?) killed his husband. However, it is noted that although there is a marked decrease in monster sightings, the number of disappearances has not decreased notably and/or remain high. |
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11 days of downtime | 11 days of downtime |
The 20th of Clarent | ==10th of Clarent== |
Downtime activities end, resulting in [[Ayin]] finding 3 guards(2 fighters, 1 sorcerer, each level 2)[[Arjuna]], [[Krandell]], [[Thully]] for a monthly price of 6 gold a month. This outdoes our monthly surplus of 4 gold. | ==11th of Clarent== |
| ==12th of Clarent== |
| ==13th of Clarent== |
| ==14th of Clarent== |
| ==15th of Clarent== |
| ==16th of Clarent== |
| ==17th of Clarent== |
| ==18th of Clarent== |
| ==19th of Clarent== |
| ==The 20th of Clarent== |
| Downtime activities end, resulting in [[Ayin]] finding 3 guards(2 fighters, 1 sorcerer, each level 2)[[Arjuna]], [[Krandell]], [[Thully]] for a monthly price of 6 gold a month. This outdoes our monthly surplus of 4 gold. |
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The King's architect shows up. His name is [[Raul]]. He does not care for the town and is only here because of the orders given by the king to prepare. He believes there is a lot of work to do before the ceremony. He sends [[Timmy]] back to [[Red Castle]] for more supplies as [[Raul]] begins construction. | The King's architect shows up. His name is [[Raul]]. He does not care for the town and is only here because of the orders given by the king to prepare. He believes there is a lot of work to do before the ceremony. He sends [[Timmy]] back to [[Red Castle]] for more supplies as [[Raul]] begins construction. |
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The 21st of Clarent | ==The 21st of Clarent== |
The Party begins its journey to the [[Dukedom of Aeria]]. Before we leave, [[Taron]] gives us a harrow reading. Of minor notes: [[Orion]]'s fate was deemed unreadable(and his fate cannot be read until the 21st of Estu) and several dark cards were drawn. | The Party begins its journey to the [[Dukedom of Aeria]]. Before we leave, [[Taron]] gives us a harrow reading. Of minor notes: [[Orion]]'s fate was deemed unreadable(and his fate cannot be read until the 21st of Estu) and several dark cards were drawn. |
The Party heads east towards the [[the Dukedom of Aeria]. There are storm clouds on the horizon. The evening of the 21st passes without incident. | The Party heads east towards the [[the Dukedom of Aeria]. There are storm clouds on the horizon. The evening of the 21st passes without incident. |
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22nd of Clarent | ==22nd of Clarent== |
It rains all day. Everyone is moderately unhappy and a few of the party are dragged down by the dour weather and fatigued, but otherwise the day passes without incident. | It rains all day. Everyone is moderately unhappy and a few of the party are dragged down by the dour weather and fatigued, but otherwise the day passes without incident. |
The evening arrives. [[Taron]] takes first watch where he spies a shambling zombie. He does not engage the creature, but does make note of it. [[Sees-Nails]] and [[Zara]]'s shifts pass without incident. | The evening arrives. [[Taron]] takes first watch where he spies a shambling zombie. He does not engage the creature, but does make note of it. [[Sees-Nails]] and [[Zara]]'s shifts pass without incident. |
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23 of Clarent | ==23 of Clarent== |
We arrive at the juncture between the grasslands in front of the mountains and the beginning of the mountains themselves where we spy a mostly empty inn by the appropriate name of [[Foothill Inn]]. There are two individuals inside a female Dwarven named [[Miss Stone]] and a human male named [[Buster]]. [[Miss Stone]] offers 5 rooms for 2 silver a piece and throws in some oiled cloth for tent making. The Party accepts and begins preparations for the night. [[Miss Stone]] leaves to make dinner and [[Buster]] attempts to convince us to convince [[Miss Stone]] to sell the Inn to him so she can flee to safety from the zombies. As we inquire about him and his desires, [[Buster]] leaves quickly to make the rooms up and disappears for some time. We remain unconvinced and his actions are deemed suspicious. | We arrive at the juncture between the grasslands in front of the mountains and the beginning of the mountains themselves where we spy a mostly empty inn by the appropriate name of [[Foothill Inn]]. There are two individuals inside a female Dwarven named [[Miss Stone]] and a human male named [[Buster]]. [[Miss Stone]] offers 5 rooms for 2 silver a piece and throws in some oiled cloth for tent making. The Party accepts and begins preparations for the night. [[Miss Stone]] leaves to make dinner and [[Buster]] attempts to convince us to convince [[Miss Stone]] to sell the Inn to him so she can flee to safety from the zombies. As we inquire about him and his desires, [[Buster]] leaves quickly to make the rooms up and disappears for some time. We remain unconvinced and his actions are deemed suspicious. |
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While waiting for dinner, [[Ayin]] and [[Sees-Nails]] discover a large chunk of unrefined primal obsidian behind the bar. [[Miss Stone]] reveals that the inn itself was built on a short-lived primal obsidian mine. So short-lived that the mine quickly died, but the through traffic meant the inn could stay open. The party asks to investigate the mine, to soothe their minds about zombies. [[Miss Stone]] obliges and shows the party where the mine entrance was. It was truly small and dug out with old techniques. However, [[Orion]] notes that one of the branches was mined more recently and (someone) spots more recently mined primal obsidian. There are also clear signs of recent foot traffic by a humanoid. [[Sees-nails]] begins to hunt the footprints. We relay this information to [[Miss Stone]], that there may still be [[primal obsidian]] in the mine and that [[Buster]] seems suspicious. Not long after, we find [[Buster]] wearing what appears to be a zombie mask spreading some sort of powder. We think it will summon zombies. | While waiting for dinner, [[Ayin]] and [[Sees-Nails]] discover a large chunk of unrefined primal obsidian behind the bar. [[Miss Stone]] reveals that the inn itself was built on a short-lived primal obsidian mine. So short-lived that the mine quickly died, but the through traffic meant the inn could stay open. The party asks to investigate the mine, to soothe their minds about zombies. [[Miss Stone]] obliges and shows the party where the mine entrance was. It was truly small and dug out with old techniques. However, [[Orion]] notes that one of the branches was mined more recently and (someone) spots more recently mined primal obsidian. There are also clear signs of recent foot traffic by a humanoid. [[Sees-nails]] begins to hunt the footprints. We relay this information to [[Miss Stone]], that there may still be [[primal obsidian]] in the mine and that [[Buster]] seems suspicious. Not long after, we find [[Buster]] wearing what appears to be a zombie mask spreading some sort of powder. We think it will summon zombies. |
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Orion's Odd Observations | ===2024-07-26=== |
2024/07/26 | ==23 of Clarent== |
23 of Clarent | |
We attack [[Buster]]. Two strong zombies help him. They actually take a bit of work to put down. [[Orion]] identifies the powder [[Buster]] possessed as a [[dried humanoid powder]], which is a less than savory substance used to summon zombies. [[Orion]] also identifies the strong zombies as a [[wither]] which is a more advanced, complex zombie than a basic mindless drone. We interrogate [[Buster]] and determine he wants the Mine and the Inn above. [[Buster]] resists in telling us where he obtained the [[dried humanoid powder]]. We finally ([[Bianca]], [[Taron]], [[Orion]]) intimidate [[Buster]] into revealing his source. The description he gives loosely matches [[Duke Lorenzo]]. [[Buster]] was given the [[dried humanoid powder]] and told to sprinkle it on wagons he saw. He also received a pouch of gold. We clean the powder up and destroy the remaining amount. | We attack [[Buster]]. Two strong zombies help him. They actually take a bit of work to put down. [[Orion]] identifies the powder [[Buster]] possessed as a [[dried humanoid powder]], which is a less than savory substance used to summon zombies. [[Orion]] also identifies the strong zombies as a [[wither]] which is a more advanced, complex zombie than a basic mindless drone. We interrogate [[Buster]] and determine he wants the Mine and the Inn above. [[Buster]] resists in telling us where he obtained the [[dried humanoid powder]]. We finally ([[Bianca]], [[Taron]], [[Orion]]) intimidate [[Buster]] into revealing his source. The description he gives loosely matches [[Duke Lorenzo]]. [[Buster]] was given the [[dried humanoid powder]] and told to sprinkle it on wagons he saw. He also received a pouch of gold. We clean the powder up and destroy the remaining amount. |
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24th of Clarent | ==24th of Clarent== |
The mountains are more dangerous than the road to the Inn. [[Sees-Nails]] and [[Taron]] don't see anything on their watch shift. However, [[Thalacos]] sees two shadow men-like figures squatting at the far end of our camp. They eventually call out to [[Thalacos]] and warn him of keeping fires, that it's dangerous in these parts. After [[Thalacos]] wakes the party, [[Taron]] asks who they are. One answers that he is [[Doran]]. He looks like a minotaur. He describes himself as a scout and ranger for a cave of other minotaurs. [[Doran]] describes of a pack of zombies capturing and killing humans, which makes the life of the minotaurs difficult. After a few more words, the two minotaurs leave. | The mountains are more dangerous than the road to the Inn. [[Sees-Nails]] and [[Taron]] don't see anything on their watch shift. However, [[Thalacos]] sees two shadow men-like figures squatting at the far end of our camp. They eventually call out to [[Thalacos]] and warn him of keeping fires, that it's dangerous in these parts. After [[Thalacos]] wakes the party, [[Taron]] asks who they are. One answers that he is [[Doran]]. He looks like a minotaur. He describes himself as a scout and ranger for a cave of other minotaurs. [[Doran]] describes of a pack of zombies capturing and killing humans, which makes the life of the minotaurs difficult. After a few more words, the two minotaurs leave. |
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25th of Clarent | ==25th of Clarent== |
It is a torrential rain. Travel is difficult. Only [[Bianca]] and [[Sees-Nails]] take a shift. Their keen eyes spy a man wearing a hood, walking bravely through the night. Minutes later, ten powerful looking zombies stumble in the same direction as the hood-wearing man. The party opts to not engage the horde of zombies. | It is a torrential rain. Travel is difficult. Only [[Bianca]] and [[Sees-Nails]] take a shift. Their keen eyes spy a man wearing a hood, walking bravely through the night. Minutes later, ten powerful looking zombies stumble in the same direction as the hood-wearing man. The party opts to not engage the horde of zombies. |
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26th of Clarent | ==26th of Clarent== |
We continue traveling, otherwise nothing of note occurs. | We continue traveling, otherwise nothing of note occurs. |
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27th of Clarent | ==27th of Clarent== |
As we continue traveling, we come across two powerful looking, zombified trolls. We attack them, but it consumes a significant amount of our daily resources. | As we continue traveling, we come across two powerful looking, zombified trolls. We attack them, but it consumes a significant amount of our daily resources. |
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Orion's Odd Observations | ===2024-08-16=== |
2024/08/16 | ==28th of Clarent== |
28th of Clarent | |
We arrive and enter the town of [[Aria]]. We head to the [[Gateside Inn]]. Their clientele is a bit wealthier than expected. We ask the manager about rooms and she tells us that the room prices are 45 silver a night or 2 copper for a bed in the cellar. The inn is quite busy because people are gathering for [[Duke Lorenzo]]'s birthday. Before we can pay for a room, we are informed that there is already a room for us, room 22. We go there where we meet a [[Miss Maeny]](I don't think this is right but I can't read my hand writing). [[Piper]] is also in the room, relaxing on the bed. [[Piper]] informs us that our objective at the party we are attending is to acquire a Harrow Card, held most likely by [[Duke Lorenzo]]. We are informed that it is [[The Crow]], a card related to powerful necromancy magicks. | We arrive and enter the town of [[Aria]]. We head to the [[Gateside Inn]]. Their clientele is a bit wealthier than expected. We ask the manager about rooms and she tells us that the room prices are 45 silver a night or 2 copper for a bed in the cellar. The inn is quite busy because people are gathering for [[Duke Lorenzo]]'s birthday. Before we can pay for a room, we are informed that there is already a room for us, room 22. We go there where we meet a [[Miss Maeny]](I don't think this is right but I can't read my hand writing). [[Piper]] is also in the room, relaxing on the bed. [[Piper]] informs us that our objective at the party we are attending is to acquire a Harrow Card, held most likely by [[Duke Lorenzo]]. We are informed that it is [[The Crow]], a card related to powerful necromancy magicks. |
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We are further informed that we will be attending as [[Piper]'s servants and we need to learn the ways of grace. There is a multiday training montage. | We are further informed that we will be attending as [[Piper]'s servants and we need to learn the ways of grace. There is a multiday training montage. |
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1st of Estu | ===1st of Estu== |
[[Orion]] buys and learns [[https://2e.aonprd.com/Spells.aspx?ID=2004|invisible item]] | [[Orion]] buys and learns [[https://2e.aonprd.com/Spells.aspx?ID=2004|invisible item]] |
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2nd of Estu | ==2nd of Estu== |
We fail our training on our task | We fail our training on our task |
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3rd of Estu | ==3rd of Estu== |
[[Taron]] and [[Orion]] ask around about zombies. They learn from a drunk that a catfolk was leading the zombies away. | [[Taron]] and [[Orion]] ask around about zombies. They learn from a drunk that a catfolk was leading the zombies away. |
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4th of Estu | ==4th of Estu== |
The party prepares for the party by loading up [[Orion]]'s bag of spacious holding | The party prepares for the party by loading up [[Orion]]'s bag of spacious holding |
We head in, bypassing the security and seeing [[Piper]] off before heading to our real objective, find [[The Crow]]. We sneak around until a zombified troll intercepts us. We defeat it and kick the body into the lake. As we traverse the castle, we wind up in a slightly unused bedroom. There are several fancy outfits. We find [[Duke Lorenzo]]'s journal(see google doc) and an oddly shaped keyhole. We continue our search, stumbling across a room containing two zombies holding down a giant piece of paper. We defeat the zombies and discover the paper contained a draft of an unfinished ritual that would disenchant and resurrect a target(see duke lorenzo's journal). There is also a key shaped for a specific keyhole. Other loot is: a scroll of fly, magical supplies. | We head in, bypassing the security and seeing [[Piper]] off before heading to our real objective, find [[The Crow]]. We sneak around until a zombified troll intercepts us. We defeat it and kick the body into the lake. As we traverse the castle, we wind up in a slightly unused bedroom. There are several fancy outfits. We find [[Duke Lorenzo]]'s journal(see google doc) and an oddly shaped keyhole. We continue our search, stumbling across a room containing two zombies holding down a giant piece of paper. We defeat the zombies and discover the paper contained a draft of an unfinished ritual that would disenchant and resurrect a target(see duke lorenzo's journal). There is also a key shaped for a specific keyhole. Other loot is: a scroll of fly, magical supplies. |
We take the key, unlock the door and travel down a path to a rickety elevator. It takes a long time to descend downwards before rushing the last few feet. The room is dark, save for Ayin's crown, which reveals two skeleton knights crackling with electricity. | We take the key, unlock the door and travel down a path to a rickety elevator. It takes a long time to descend downwards before rushing the last few feet. The room is dark, save for Ayin's crown, which reveals two skeleton knights crackling with electricity. |
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Orion's Odd Observations | ===2024-09-13=== |
2024/09/13 | |
We defeat the skeleton knights, later discovered to be grave knights. The room contains several cells and appears to be a prison-dungeon. There is a single individual in there, a pale and bald man named [[Big Leo]]. He tells us that he and some others were escorting someone named [[Screed]] of the Citrine Light before they were waylayed by zombies. He is the last remaining survivor of the travel group. He informs us that all the other individuals in the travel group were experimented on and eventually either turned into grave knights or something else. | We defeat the skeleton knights, later discovered to be grave knights. The room contains several cells and appears to be a prison-dungeon. There is a single individual in there, a pale and bald man named [[Big Leo]]. He tells us that he and some others were escorting someone named [[Screed]] of the Citrine Light before they were waylayed by zombies. He is the last remaining survivor of the travel group. He informs us that all the other individuals in the travel group were experimented on and eventually either turned into grave knights or something else. |
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In the silence, we hear dripping water and investigate. We discover the emergency hatch out of the prison and warn all of us to not open it. There are also some folios[[see google doc]] in the room, containing information. There is also a box containing a letter to [[Screed]] from the [[Headmaster Sarapos]](spelling). There are a few other items inside the box. | In the silence, we hear dripping water and investigate. We discover the emergency hatch out of the prison and warn all of us to not open it. There are also some folios[[see google doc]] in the room, containing information. There is also a box containing a letter to [[Screed]] from the [[Headmaster Sarapos]](spelling). There are a few other items inside the box. |
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Orion's Odd Observations | ===2024-09-20=== |
2024/09/20 | |
[[Orion]] sketches the half finished ritual and begins pondering its completion. We change into the fancy clothes and prepare to storm the birthday party as fancy nobles and stop [[Duke Lorenzo]]. We are introduced to the party with our names. We notice [[Piper]] speaking to [[Duke Lorenzo]]. [[Lawrence]] fires a shot at a funny, dancing skeleton on the party walls and [[Taron]] announces our plan to defeat [[Duke Lorenzo]]. [[Duke Lorenzo]] wastes no time and orders his servants to kill the guests inside the party. During the commotion of fleeing guests and advancing skeletons, [[Duke Lorenzo]] turns vaporous and begins to flee. The party defeats the skeletons, suffering no deaths thanks to a well-timed heal by [[Orion]]. | [[Orion]] sketches the half finished ritual and begins pondering its completion. We change into the fancy clothes and prepare to storm the birthday party as fancy nobles and stop [[Duke Lorenzo]]. We are introduced to the party with our names. We notice [[Piper]] speaking to [[Duke Lorenzo]]. [[Lawrence]] fires a shot at a funny, dancing skeleton on the party walls and [[Taron]] announces our plan to defeat [[Duke Lorenzo]]. [[Duke Lorenzo]] wastes no time and orders his servants to kill the guests inside the party. During the commotion of fleeing guests and advancing skeletons, [[Duke Lorenzo]] turns vaporous and begins to flee. The party defeats the skeletons, suffering no deaths thanks to a well-timed heal by [[Orion]]. |
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Something about snakebites, waxworks warehouse. Dockside gang, Basaii. I was drunk and failing to take decent notes by this point. | Something about snakebites, waxworks warehouse. Dockside gang, Basaii. I was drunk and failing to take decent notes by this point. |
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Orion's Odd Observations | ===2024-09-27=== |
2024/09/27 | |
4th of Estu--Continued | 4th of Estu--Continued |
(Missed these two minutes) [The Rabbit Prince] is freeing slaves from mining colonies in Truscia, mostly of the [Free Seas Mining Company] and this is causing a shortage of primal obsidian in the Truscian mainland. | (Missed these two minutes) [The Rabbit Prince] is freeing slaves from mining colonies in Truscia, mostly of the [Free Seas Mining Company] and this is causing a shortage of primal obsidian in the Truscian mainland. |
We discuss where to go next. We decide to go to Bassaria and stop at the rumored Sarenae temple en route. It will take week to head straight to Bassaria and only 2 more days to head to the temple of Sarenae. | We discuss where to go next. We decide to go to Bassaria and stop at the rumored Sarenae temple en route. It will take week to head straight to Bassaria and only 2 more days to head to the temple of Sarenae. |
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5th of Estu | ==5th of Estu== |
6th of Estu | ==6th of Estu== |
7th of Estu | ==7th of Estu== |
8th of Estu | ==8th of Estu== |
9th of Estu | ==9th of Estu== |
10th of Estu | ==10th of Estu== |
We do downtime, there is crafting and resting. | We do downtime, there is crafting and resting. |
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11th of Estu | ==11th of Estu== |
We head to the temple of Sarenae. It takes two days. | We head to the temple of Sarenae. It takes two days. |
As we begin climbing the mountains to the temple location, the air grows thin. We see a few zombies, but they do not bother us thanks to the ring. | As we begin climbing the mountains to the temple location, the air grows thin. We see a few zombies, but they do not bother us thanks to the ring. |
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12th of Estu | ==12th of Estu== |
The air grows very thin. [[Lawrence]], [[Orion]], and [[Thalacos]] begin struggling due to the thin air. Everyone else is ok. [[Lawrence]] and [[Thalacos]] recover and grow more used to the air, but [[Orion]] continues struggling. | The air grows very thin. [[Lawrence]], [[Orion]], and [[Thalacos]] begin struggling due to the thin air. Everyone else is ok. [[Lawrence]] and [[Thalacos]] recover and grow more used to the air, but [[Orion]] continues struggling. |
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[[Thalacos]] takes the items and there is a long argument with [[Orion]] over studying the items and stained glass window. [[Thalacos]] forbids studying them, fearing the destruction of the holy artifacts. | [[Thalacos]] takes the items and there is a long argument with [[Orion]] over studying the items and stained glass window. [[Thalacos]] forbids studying them, fearing the destruction of the holy artifacts. |
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2024/10/18 | ===2024-10-18=== |
19th of Estu | ==19th of Estu== |
We travel after fighting an elemental. | We travel after fighting an elemental. |
We arrive on the border of [[Remia]], a caravan nation where the (something uita?) move every five years. There are games that determine where the (uita?) go. We are on the Southern route. | We arrive on the border of [[Remia]], a caravan nation where the (something uita?) move every five years. There are games that determine where the (uita?) go. We are on the Southern route. |
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[[The Black Wolf]] makes a surprise showing, claiming "he had it right where he wanted" and that we took his kill. We gather the goose eggs and return to [[Bau Gresh]]. He signs the power saying we receive "5 points". | [[The Black Wolf]] makes a surprise showing, claiming "he had it right where he wanted" and that we took his kill. We gather the goose eggs and return to [[Bau Gresh]]. He signs the power saying we receive "5 points". |
We find out we need to join the [[Hunter's Association|HunterAassociation]]. [[Gresh]] informs us about the [[Hunters feast]] in [[Bassari]] | We find out we need to join the [[HuntersAssociation|Hunter's Association]]. [[Gresh]] informs us about the [[Hunters feast]] in [[Bassari]] |
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2024/10/25 | ===2024-10-25=== |
There is a time skip | There is a time skip |
19th of Estu - Nothing much happens | 19th of Estu - Nothing much happens |
20th of Estu | ==20th of Estu== |
Someone hears a knock on a door. There is a note for Taron. "Let these not (something)Do not stray something with the Throne Card" | Someone hears a knock on a door. There is a note for Taron. "Let these not (something)Do not stray something with the Throne Card" |
21st of Estu | ==21st of Estu== |
During the evening, there are some riled up wolves and a single lit up candle in the distance. We do not pursue or investigate | During the evening, there are some riled up wolves and a single lit up candle in the distance. We do not pursue or investigate |
22nd of Estu | ==22nd of Estu== |
The flare/fire/candle moves a little closer. It is shaped into a creepy crescent smile. | The flare/fire/candle moves a little closer. It is shaped into a creepy crescent smile. |
23rd of Estu | ==23rd of Estu== |
During the day, we meet a traveling merchant. He regales us with a story of a very skinned wolf. The merchant's name is [[Traveling Merchant Bart]]. He also says that the [[Docksiders] opened a new chapter in [[Port Friendship]]. [[Bart]] notes that the [[Docksiders] are taking protection money and he paid to be safe. | During the day, we meet a traveling merchant. He regales us with a story of a very skinned wolf. The merchant's name is [[Traveling Merchant Bart]]. He also says that the [[Docksiders] opened a new chapter in [[Port Friendship]]. [[Bart]] notes that the [[Docksiders]] are taking protection money and he paid to be safe. |
We will see [[Rab]] of [[Hunter's Association|HuntersAssociation]] in [[Fort Cain]] in [[Port Friendship]]. | We will see [[Rab]] of [[HuntersAssociation|Hunter's Association]] in [[Fort Cain]] in [[Port Friendship]]. |
During the evening, the howling wolves go quiet quite suddenly. The candle also swaps side to be ahead of us instead of off into the distance/behind us. | During the evening, the howling wolves go quiet quite suddenly. The candle also swaps side to be ahead of us instead of off into the distance/behind us. |
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There is a fight. We fight some [[witch warg]]'s aka the wolves. We note that they do not usually come in black or stand our. It is quite odd. | There is a fight. We fight some [[witch warg]]'s aka the wolves. We note that they do not usually come in black or stand our. It is quite odd. |
24th of Estu | ==24th of Estu== |
We fight the [[witch wargs]]. One is a big black warg. Their faces are stuck in a neutral expression, which is odd. | We fight the [[witch wargs]]. One is a big black warg. Their faces are stuck in a neutral expression, which is odd. |
The black warg speaks telepathically to [[Bianca]] "Child of night, this is not your fight". It repeats a similar message to [[Lawrence]]. [[Orion]] reads the black warg's mind. It is giving a command to the other wolves/wargs to attack [[Taron]]. The black is looking ragged and like it is partially constructed from some material. | The black warg speaks telepathically to [[Bianca]] "Child of night, this is not your fight". It repeats a similar message to [[Lawrence]]. [[Orion]] reads the black warg's mind. It is giving a command to the other wolves/wargs to attack [[Taron]]. The black is looking ragged and like it is partially constructed from some material. |
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We defeat the black wolve and a [[Jack O' Lantern|jackolantern]] appears. It is a fae in hiding. Someone or something summoned this fae to attack us. They are not used by the [[Queen of Mushrooms]] because they are not loyal. It likely killed and flayed the wolf to hide in its skin. [[Ayin]]'s dragon, [[Bella]] slays the [[Jack O' Lantern|jackolantern]], leaving behind the pumpking and a [[thorny hand wraps of might blows]]. | We defeat the black wolve and a [[jackolantern|Jack O' Lantern]] appears. It is a fae in hiding. Someone or something summoned this fae to attack us. They are not used by the [[Queen of Mushrooms]] because they are not loyal. It likely killed and flayed the wolf to hide in its skin. [[Ayin]]'s dragon, [[Bella]] slays the [[jackolantern|Jack O' Lantern]], leaving behind the pumpking and a [[thorny hand wraps of might blows]]. |
[[Taron]] does a harrow card reading for the party. The first 3 cards that popped up were [[Wax Works]], [[Snakebite]], and [[Eclipse]]. [[Taron]] then draws [[Empty Throne]], [[Courtesan]], and [[Eclipse]]. He notes that this is highly portentous and unusual because there were two [[Eclipses]]. | [[Taron]] does a harrow card reading for the party. The first 3 cards that popped up were [[Wax Works]], [[Snakebite]], and [[Eclipse]]. [[Taron]] then draws [[Empty Throne]], [[Courtesan]], and [[Eclipse]]. He notes that this is highly portentous and unusual because there were two [[Eclipses]]. |
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25th of Estu | ==25th of Estu== |
Nothing of note happens | Nothing of note happens |
| |
26th of Estu | ==26th of Estu== |
We arrive at in a town called [[Carksville]]. Our first stop is a place called [[The Magical Brewery]]. It currently appears closed. We speak to a gnome outside called [[Mr. H|MrH]]. He owns the brewery and has informed us that his last batch of brew became sentient and has taken over and shut the place down. [[Mr. H|MrH]] offers us a keg of the brew to save his brewery. | We arrive at in a town called [[Carksville]]. Our first stop is a place called [[The Magical Brewery]]. It currently appears closed. We speak to a gnome outside called [[MrH|Mr. H]]. He owns the brewery and has informed us that his last batch of brew became sentient and has taken over and shut the place down. [[Mr. H|MrH]] offers us a keg of the brew to save his brewery. He definitely wants us to save some documents he has stored inside, even if the brewery is destroyed. |
| |
| ===2024-11-15=== |
| [[Orion]] cats invisibility on [[Sees-Nails]] who then proceeds to sneak into the brewery. [[Sees-Nails]] spies 3 amber colored elementals and some icicle snake. [[Sees-Nails]] finds the documents and investigates a closed bedroom door. He sees a stuffed animal being eaten by the/an icicle snake. He steals it and hides it. [[Orion]] puts the documents and stuffed animals into a spacious pouch/bag of holding. These elements are called [[Inking Waterfalls]]. They are usually guards to the [[Water Plane]]. |
| There is a fight. We win. |
| We note that the brewing tanks are smashed in, purposefully destroyed. We investigate the last room in the brewery and note that this specific tank is damage as if something had burst out from the inside. There is also a bag of [[Cold Comfort Lesser]]. |
| |
| We name our group the [[Lords of Valcastle]]. We convince [[MrH|Mr. H]] to name a bear after us. He informs us that his beer is highly qualified, drunk by the [[Alabaster|King of Alabaster]]. He pays us 200g and gives us a [[FireworkFest| barrel of Firework Fest]]. It has an acidic finish. We head out of the town after convincing [[MrH|Mr. H]] to have the magical effect of our beer be a short warp step. |
| |
| There is 5 days of travel |
| ==27th of Estu== |
| Nothing of note happens |
| ==28th of Estu== |
| Nothing of note happens |
| ==1st of Humid== |
| Nothing of note happens |
| ==2nd of Humid== |
| Nothing of note happens |
| |
| ===2024-11-22=== |
| ==3rd of Humid== |
| We arrive at [[Port Friendship]]. Gangers have moved into town and setup a protection racket. We visit The Church of Sarenae where [[Sorin]] and [[Zay]] inform us of the conditions of the town. [[Jet]] leads the [[Docksiders]] gang. The gang is based in [[Bassari]], but this is a new chapter here. |
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| [[The Upstanding Gentlemen]] are corrupt guards that patrol the upper parts of [[Bassari]]. [[Taron]], [[Lawrence]](and someone else) head to the town hall to ask questions there. The townhall appears healthy and relatively intact, compared to the rest of the town. We enter in and there is a dwarven woman [[Alda]] who runs to [[Bassari]] to deliver messages to and from the town, since the governor operates out of there and does not come to [[Port Friendship]]. [[Alda]] says that [[Bassari]] can't send resource to [[Port Friendship]] to deal with the gangs rising up. We determine that there appears to be at least 16+ members of the [[Docksiders]] gang in town. |
| |
| [[Thalacos]] writes out a concern that the [[Lords of Valcastle]] will deal with the gang in exchange for rewards. We head to a bar where the gang hangs out. The party discusses for a while and decides they will kill [[Jet]]. There is a fight, we win it. [[Orion]] grabs a Soothing Tottie. We find a trap door and advance down the bar, spying two crocodiles. |
| |
| ===2024-12-20=== |
| We defeat the crocodiles and gang members under the bar. [[Sees-Nails]] opens a chest and we gather loot. |
| |
| ===2025-01-10=== |
| ==4th of Humid== |
| Nothing of note |
| ==5th of Humid== |
| Nothing of note |
| ==6th of Humid== |
| Nothing of note |
| ==7th of Humid== |
| The courier we sent to [[Bassari]] returns with a letter signed by the [[Governor of Bassari]] taking note of our concerns. Nothing will be done by the governor. |
| There is a newspaper that indicates that a vote by the Thousand Sword Alliance to stabilize Truscia. It fails. |
| ==8th of Humid== |
| Nothing of note |
| ==9th of Humid== |
| Nothing of note |
| ==10th of Humid== |
| We arrive in [[Bassari]]. It is known that it possesses 2 gangs in the town, the [[Docksiders]] and the [[Upstanding Gentlemen]]. |
| We enter the city during the day before the [[Festival of Shelyn]]. We enter into the town through the poor district entrance. As we enter, we see a guard with a red bandana demand 2 gold from an old man. We surmise the guard is a member of the [[Upstanding Gentlemen]]. We say the old man is a part of our group and bully our way in. [[Bianca]] questions the old man about a burned down halfway house. He warns us off from investigating the halfway house before parting ways with us. |
| Our first sight in the town is a huge inn named [[The Keyhouse 1]]. It is a 4 story building that [[Del]] and/or [[Ayin]] say is neutral territory for the criminal activity in the town. We note that there are 3 'Keyhouses'. |
| We enter into the inn and split a room. [[Biance]] asks [[Miss Key]] about the halfway house that burned down. [[Miss Key]] tells [[Bianca]] to go to the [[Church of the Radian Prism]]. As we get close to the church, a half-orc named [[Osol]] is building a stage theater. |
| |
| As we enter the church, someone with a meek voice says "Lauali"? [[Bianca]] has a very strong reaction. The meek voiced woman starts crying. [[Bianca]] encourages her to keep talking. The woman eventually recounts the harrowing story of the fire that burned down the halfway house down. The woman identifies a specific wereshark. This information points the [[Docksiders]] gang sending a message out to people. We leave the church and head to the burned down ruins of the halfway house. There is a sign out front that says "Sarenae Halfway House. No one leaves". [[Taren]] suggests that the [[Waxwork]] card is working with the [[Docksiders]] gang. |
| |
| We meander about the halfway house and surrounding area for a bit. We stumble onto 4 shady characters who opt to go their separate ways quickly. [[Taron]] catches one of the shady individuals. He strikes up a conversation with the individual in question. [[Taron]] says the part just wants to ask about the halfway house. The individual says the part should prepare for a fight in that case. The man turns to leave, suddenly no longer interested in the conversation. [[Del]] throws some water on his head. He turns and [[Sees-Nails]] pickpockets the man. The man punches [[Del]] in the jaw. [[Sees-Nails]] pickpocketed [[Demon Dust]] off the man. |
| |
| At the halfway house, a nice, friendly person told us that to leave. |
| |
| There is a fight. 4 gang members attack us. We kill 3 of them. |
| |
| |
| [[Bianca]] takes a javelin and stabs one of the corpses and runs it and the sign through the corpse. The surviving gang member describes a bit of how the [[Docksiders]] work. |
| [[Sees-Nails]] takes a finger from the surviving member. |
| Eventually enforcers show up on [[Harbor Street]] |
| |
| ===2025-01-17=== |
| We go off to gather more information. |
| [[Ayin]] tries to buy some drugs from a gang member. He succeeds. |
| There is a fight. |
| [[Sees-Nails]] gains another finger from a person. |
| We interrogate the survivor of the fight. He describes how the important members go into the water in [[Bassari]] near the lighthouse on the peninsula. |
| The survivor describes a guard dog protecting the suspected underwater base. |
| |
| We pick up some potions of waterbreathing. We also rent someone's boat and head out to the peninsula lighthouse. We get there and we get attacked by a large shark. We kill the megalodon. |
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| ===2025-01-24=== |
| We enter the underwater base and easily defeat some low level workers. We continue onwards. We open a door to reveal a bunch of [[primal obsidian]] tools used for manufacturing [[Shiver]] and [[primal obsidian]]. We see some more dockworkers and a werebat. We leave them be and sneak/advance to a door with some religious runes on them. We can't understand the runes. We press onwards. [[Sees-Nails]] attempts to open the door, but as the door clicks open, the werebat notices the door handle moving and comes to investigate. |
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| We must fight the works and bat. We do and open the rune covered door. |
| |
| [[Orion]] realizes that these are holy runes for binding and trapping evil beings. We see a summoning circle in the middle of the room. There is an [[erinys]] devil in the room, petting on one of a set of manticores. The devil name is [[Uranieth]] who was summoned and trapped to summon for the Great White Shark. [[Uranieth]] recognized the black dragon scale we picked up at the broken down temple. She reveals that someone like [[Orion]] was interested in the blood of the dragon. [[Uranieth]] revealed that a slick-backed haired man traded a scroll of [[timemagic|Loose Time's Arrow]]. [[Ayin]] asked what the blood of the dragon was for. [[Uranieth]] wants to conquer the domain/plane she was summoned from and since blood has power, the blood of a dragon would have lots of power. We decide that we will let her out of the summoning trap on a few conditions. She would hand over the scroll of [[timemagic|Loose Time's Arrow]]. She makes a mistake and we end up giving her an empty vial. We also learn that the black dragon's name is [[Naseal]]. He is a conspirator dragon that pretends to go by the name of [[Naseal|Korvald]]. He holds [[The Eclipse]] [[Harrow Gang]] card and [[Naseal|Korvald]] is a member of the [[Thousand Sword Alliance]]. |
| |
| [[Sees-Nails]] has a flashback to hunting [[Naseal]]. [[Orion]] and [[Lawrence]] scratch out the trapping runes and [[Uranieth]] leaves the summoning dungeon. [[Orion]] and [[Lawrence]] record the scratched out runes before they remove them so they can come back later and record all the runes. We walk out the backdoor we spy in the room. We enter a pristine, but spartan, room. There is a bed and desk, but not much else. There is also a pool of water and a metal safe. There are items in the desk, a set of documents and ledgers. |
| There is also a second set of documents noting the declared content of ships passing through [[port friendship]] vs the known contents. There are discrepancies oft used for smuggling. [[Taron]] deduces that the gang had an inside man and that the ships are sneaking in [[primal obsidian]]. [[Sees-Nails]] opens the safe. Inside the safe is some good loot. |
| [[Del]] dives into the pool of water and swims 300 feet before running into a greate. There is a a 'blood lock'? with a harpoon trap pointing at it. [[Sees-Nails]] surprisingly fails to open the lock. The trap triggers and obliterates a ruffian finger [[Sees-Nails]] used to attempt. [[Orion]] transforms into a prawn and continues swimming through the gate to investigate. After another hundred feet or so, [[Orion]] pops out into a gaudy and comfortable room. There is a small kitchenette and a comfy bed. [[Orion]] detransforms and pulls 1 of 2 levers on a wall. In the distance he hears "Great White's here". There's also a wooden lock that [[Orion]] identifies as a 'bloodlock', just like the one back in the underwater tunnel. [[Orion]] pulls the other level and and he can hear the hum of [[primal obsidian]] being pumped with magic. Moments later, a werecrocodile shows up. [[Orion]] hides. The werecrocodile looks around and mutters "She must be up there" and looks at the ladder and bloodlock. The werecrocodile leaves and [[Orion]] takes the opportunity to attempt to bypass the wooden door. He eventually manages to burn through it without using the lock, but [[Orion]] passed through the destroyed door. |
| |
| He climbs the ladder into an office. There is the loud sound of metal on metal. There is a desk with various ledgers on it. The office looks like a prepared "legitimate" office for business. [[Orion]] looks out a window and recognizes the location. He is at the [[Key Forge]]. |
| |
| ===2024-01-31=== |
| The group catches up to [[Orion]] inside the bedroom. [[Del]] steals some [[Barclay Vineyard Wine]]. It is a pinot Noir. We also steal some scotch that is from the [[Truscian Isles]]. |
| We decide to advance and clear out the basement instead of attempting any stealth or such. [[Thalacos]] kicks down the door. There are two werecrocodile guards. [[Lawrence]] shouts at them. |
| |
| We do a running fight, but one guard manages to send out an alarm. [[Del]] is also severely injured by the fight. [[Ayin]] opens a set of doors revealing a bunch of loot and an injured man bound in a chair. He was clearly tortured. The man has a red bandana, indicating he is with the [[Upstanding Gentlemen]]. In another room, there is a corpse with an arm replaced by [[primal obsidian]] in the shape of an arm. The [[primal obsidian]] is pulsing with magic, but the man is very dead. There is also a dwarf with white hair in that same room. He is taking notes and fiddling with dials on a machine. He is very focused and does not notice us watching him. We recall that [[Queen Ryla]] of [[Redcastle]] is the only known person who has created a working [[primal obsidian]] prosthesis on herself(or anyone). Everyone else dies or rejects the prosthesis. We take the loot and the prisoner. |
| |
| We sneak back to the hotel we rented our rooms at, [[Key House 1]]. Before we can enter in to the building, we see effigies of the party. There is a corpse painted green with a note saying "Leave 800 gold at the Halfway House and the party may be allowed to live". |
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| ===2024-02-14=== |
| ==11th of Humid== |
| We wake up the prisoner and learn his name is [[Dale]]. He informs us that he's a simple town guard for [[Bassari]]. We decide he's withholding information from us and we press him. He informs us that a boat was bringing in [[primal obsidian]]. He says it's a special kind of boat, an underwater boat. |
| |
| We recruit [[Dale]] to help continue the enterprises in [[Valcastle]]. [[Orion]] fakes putting a mark on [[Dale]] to track him and force him to go to [[Valcastle]]. [[Dale]] also says that the [[Upstanding Gentlemen]] are going to raid the music festival where it's suspected that a lot of the [[Docksiders Gang]] members will be. We chartered a caravan so [[Dale]] can have a safe trip to [[Valcastle]]. He informs us of a few [[Upstanding Gentlemen]]. [[Lieutenant Strohl]] organized the volunteer gang members. |
| |
| We head back into [[Bassari]]. The line to enter the city is much longer than when we first entered it 24 hours ago. We spy a half-orc named [[Boss]] who headed up the caravan we initially all met on. We give [[Boss]] a favor to take [[Dale]] to [[Valcastle]]. |
| |
| As we re-enter the city and head to the upper district, we see some 3rd hand images of our visages on bounty posters. It lists several of our crimes. We take a few as keepsakes. The posters bear the seal of the Governor of [[Bassari]]. We decide to sneak further into the city via the harbor instead of through the city streets. It is quite easy. We walk up to a ship drydock. No one is working, but there are musicians and street performers all warming up for the [[Festival of Sheylin]]. There is also some good smelling street/festival food. There are town criers shouting out for people to buy wares and events and so on. We see a few people taking a step back from us as we walk through. There are also no guards or [[Docksiders Gang]] selling anything. The party splits, some are going to the music paradate. [[Orion]] and [[Taron]] look for [[Lieutenant Strohl]]. They notice there are guards in the Upper District of the city. |
| |
| Back to the party in the paradate. The musicians see [Osol] who is there to start the parade. He starts with an intermediately difficult song titled "[[Hym of the Radiant]]". It talks of 7 knights who were blessed to transform into dragons. [[Orion]] and [[Zara]] recognize the song as vaguely something the leader of the [[Citrine Academy]] would sing to transform into his [[Aspect]]. We also posit that the song may be related to the temple we discovered and found the black scale at. |
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| As the crowd disperses and musicians fall from the parade, as per the competition, and the last songs start playing, a guard shows up and declares that the remaining crowd/parade is disturbing the peace and that everyone there is under arrest. |
| |
| There is a fight and we capture/kill the guards that come to arrest us. We save a few folks and [[Osol]]. |
| [[Zara]] continues playing during the whole process and wins the music festival. Congratulations! |
| |
| ===2024-02-21=== |
| |
| We follow [[Osol]] back to the [[Church of the Radiant Prism]] into a private office for discussions. There are some scrolls and diaries in the office. [[Osol]] informs us that there is a possible secret prison. He further informs us that [[Lieutenant Strohl]] has an office at "[[The Armory]]" if we wish to see him. |
| |
| The party splits up to investigate the information we've gained. [[Lawrence]], [[Sees-Nails]], [[Orion]] stealth in to the upper district. [[Del]], [[Taron]], [[Thalacos]] put on disguises. The disguises get the party up to the wall separating the upper district from the lower district, where two women stop them. [[Orion]] gets captured by the guards, but for a fat bribe, they'll let him go. He pays, but [[Sees-Nails]] gets/will get the gold back. |
| |
| The upper district is vastly different than the lower district. There are [[primal obsidian]] tracks that run through the streets. Trollies are pulled by weird [[primal obsidian]] arms, dragging the trolley smoothly behind them. |
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| We board a trolley, our object is to head to the Governor's mansion. We get off at the the appropriate stop, right in front of his house. There are steps that light up as we appraoch. A goblin exits the house. [[Orion]] pulls out a wanted poster and shows it to the house manager, [[May]]. [[May]] leads us to a waiting room. Two minutes later a maid [[Salane]] appears to make sure we are comfortable and pour some alcohol. A while later, governor [[Sud]] appears and explains his position. |